This model was subsequently 3D printed in nylon, on the EOS Formiga P110 SLS printer at the 3D lab in the Aarhus School of Architecture. After making three models and looking at the pros and cons, they settled on a final concept and designed that in Rhino CAD software. In our case, we were building a game controller, and it was therefore important that the shape affords to be held, and at the same time supports the interactions to be made with it,’ they say. Hereby it is also much easier to explore ergonomic aspects and how the shape fits the purpose of the product. ‘The benefit of having a physical representation of your idea, is that you get a feeling of how the product is to hold. We want to give the game an extra dimension by making the interaction challenging, hereby making it easy to learn and hard to master,’ they say.Īfter sketching a series of models, they built some physical foam shapes to see how things felt, looked and moved. ‘We want to appeal to a sensory curiosity using several forms of feedback and incorporate well-known metaphors in the interface. And with an eye on simple gaming in a dorm lounge, a simple and challenging compact controller seemed like a perfect option.īut as anybody who has ever played Tetris (and who hasn’t?) will tell you, the basic commands for tetris are very simple so the students set out the find a way of adding an extra dimension to that stream of commands. We want to explore how different approaches to the gameplay experience can change the classical game of Tetris,’ the students say. Frameworks have been made for analyzing whether a certain gameplay is engaging and there are theories concerning what makes different approaches to interaction and experiences successful. ‘Attention on things like Virtual Reality and gesture recognition seems to bring a whole new dimension into gameplay. Inspiration came from the increasing interest in how people interact with video games. To add a whole new dimension to the ultimate game, they have built a 3D printed controller for Tetris that requires movement, rather than buttons, to twist and move the blocks into position.Īs Anders explains to, this PIXEL:SQUARE project was done for a class in 3D prototyping in the IT Product Development department of Aarhus University. And no, not with 3D printed building blocks. Many previous projects have proven that 3D printing technology is perfect for manufacturing video games or even reimaging existing ones, but what about the ultimate classic? Is Tetris beyond the reach of 3D printers? Well, Danish students Anders Høedholt and Sille Agerbæk Sørensen from Aarhus University have done exactly that, reimaging Tetris.
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